refactor(controller): Replace ClassicWalk with StaticWalk method
- Renamed the ClassicWalk method to StaticWalk in the controller interface, removing the flag parameter for a simplified usage. - Updated the implementation to reflect the new method signature, ensuring consistency across the controller functionality.
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@@ -58,7 +58,7 @@ public:
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bool FreeBound(bool flag);
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bool FreeBound(bool flag);
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bool FreeJump(bool flag);
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bool FreeJump(bool flag);
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bool FreeAvoid(bool flag);
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bool FreeAvoid(bool flag);
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bool ClassicWalk(bool flag);
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bool StaticWalk();
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bool WalkUpright(bool flag);
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bool WalkUpright(bool flag);
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bool CrossStep(bool flag);
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bool CrossStep(bool flag);
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bool TrajectoryFollow(std::vector<unitree::robot::go2::PathPoint>& path);
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bool TrajectoryFollow(std::vector<unitree::robot::go2::PathPoint>& path);
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@@ -287,13 +287,13 @@ bool Controller::Dance2() {
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bool Controller::LeftFlip() {
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bool Controller::LeftFlip() {
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return ExecuteSportCmd([](auto* sc) {
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return ExecuteSportCmd([](auto* sc) {
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// return sc->LeftFlip();
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return sc->LeftFlip();
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});
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});
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}
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}
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bool Controller::BackFlip() {
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bool Controller::BackFlip() {
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return ExecuteSportCmd([](auto* sc) {
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return ExecuteSportCmd([](auto* sc) {
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// return sc->BackFlip();
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return sc->BackFlip();
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});
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});
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}
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}
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@@ -321,9 +321,9 @@ bool Controller::FreeAvoid(bool flag) {
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});
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});
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}
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}
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bool Controller::ClassicWalk(bool flag) {
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bool Controller::StaticWalk() {
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return ExecuteSportCmd([flag](auto* sc) {
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return ExecuteSportCmd([](auto* sc) {
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return sc->ClassicWalk(flag);
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return sc->StaticWalk();
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});
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});
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}
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}
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