Merge pull request #378 from alibaba/fix/controller-click-action-robust
This commit is contained in:
@@ -218,6 +218,7 @@ export class PageController extends EventTarget {
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* Clean up all element highlights
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*/
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async cleanUpHighlights(): Promise<void> {
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console.log('[PageController] cleanUpHighlights')
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dom.cleanUpHighlights()
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}
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@@ -4,6 +4,9 @@
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*/
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import type { InteractiveElementDomNode } from './dom/dom_tree/type'
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import {
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clickPointer,
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disablePassThrough,
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enablePassThrough,
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getNativeValueSetter,
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isHTMLElement,
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isInputElement,
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@@ -42,19 +45,20 @@ let lastClickedElement: HTMLElement | null = null
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function blurLastClickedElement() {
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if (lastClickedElement) {
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lastClickedElement.dispatchEvent(new PointerEvent('pointerout', { bubbles: true }))
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lastClickedElement.dispatchEvent(new PointerEvent('pointerleave', { bubbles: false }))
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lastClickedElement.dispatchEvent(new MouseEvent('mouseout', { bubbles: true }))
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lastClickedElement.dispatchEvent(new MouseEvent('mouseleave', { bubbles: false }))
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lastClickedElement.blur()
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lastClickedElement.dispatchEvent(
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new MouseEvent('mouseout', { bubbles: true, cancelable: true })
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)
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lastClickedElement.dispatchEvent(
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new MouseEvent('mouseleave', { bubbles: false, cancelable: true })
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)
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lastClickedElement = null
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}
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}
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/**
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* Simulate a click on the element
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* Simulate a full click following W3C Pointer Events + UI Events spec order:
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* pointerover/enter → mouseover/enter → pointerdown → mousedown → [focus] →
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* pointerup → mouseup → click
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*
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* @private Internal method, subject to change at any time.
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*/
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export async function clickElement(element: HTMLElement) {
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@@ -63,32 +67,62 @@ export async function clickElement(element: HTMLElement) {
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lastClickedElement = element
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await scrollIntoViewIfNeeded(element)
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// Scroll the iframe element itself into view if needed
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const frame = element.ownerDocument.defaultView?.frameElement
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if (frame) await scrollIntoViewIfNeeded(frame)
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await movePointerToElement(element)
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window.dispatchEvent(new CustomEvent('PageAgent::ClickPointer'))
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const rect = element.getBoundingClientRect()
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const x = rect.left + rect.width / 2
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const y = rect.top + rect.height / 2
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await movePointerToElement(element, x, y)
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await clickPointer()
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await waitFor(0.1)
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// hover it
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element.dispatchEvent(new MouseEvent('mouseenter', { bubbles: true, cancelable: true }))
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element.dispatchEvent(new MouseEvent('mouseover', { bubbles: true, cancelable: true }))
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// Hit-test to find the deepest element at click coordinates, matching
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// real browser behavior where events target the innermost element.
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// @note This may hit a element in the blacklist
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// TODO: This is a temporary workaround. Should have been handled during dom extraction.
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const doc = element.ownerDocument
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await enablePassThrough()
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const hitTarget = doc.elementFromPoint(x, y)
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await disablePassThrough()
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const target =
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hitTarget instanceof HTMLElement && element.contains(hitTarget) ? hitTarget : element
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// dispatch a sequence of events to ensure all listeners are triggered
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element.dispatchEvent(new MouseEvent('mousedown', { bubbles: true, cancelable: true }))
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const pointerOpts = {
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bubbles: true,
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cancelable: true,
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clientX: x,
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clientY: y,
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pointerType: 'mouse',
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}
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const mouseOpts = { bubbles: true, cancelable: true, clientX: x, clientY: y, button: 0 }
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// focus it to ensure it gets the click event
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element.focus()
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// Hover — pointer events first, then mouse events (spec order)
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target.dispatchEvent(new PointerEvent('pointerover', pointerOpts))
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target.dispatchEvent(new PointerEvent('pointerenter', { ...pointerOpts, bubbles: false }))
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target.dispatchEvent(new MouseEvent('mouseover', mouseOpts))
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target.dispatchEvent(new MouseEvent('mouseenter', { ...mouseOpts, bubbles: false }))
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element.dispatchEvent(new MouseEvent('mouseup', { bubbles: true, cancelable: true }))
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element.dispatchEvent(new MouseEvent('click', { bubbles: true, cancelable: true }))
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// Press
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target.dispatchEvent(new PointerEvent('pointerdown', pointerOpts))
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target.dispatchEvent(new MouseEvent('mousedown', mouseOpts))
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// dispatch a click event
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// element.click()
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// Focus is not part of the standard pointer/mouse event sequence
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// "undefined and varies between user agents".
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// We focus the original element (nearest focusable ancestor), not the hit-test target, matching browser behavior.
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element.focus({ preventScroll: true })
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await waitFor(0.2) // Wait to ensure click event processing completes
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// Release
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target.dispatchEvent(new PointerEvent('pointerup', pointerOpts))
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target.dispatchEvent(new MouseEvent('mouseup', mouseOpts))
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// Click — activation behavior (navigation, form submit, etc.) triggers
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// via bubbling from target up to the interactive ancestor.
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target.click()
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await waitFor(0.2)
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}
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/**
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@@ -5,7 +5,7 @@ import { isPageDark } from './checkDarkMode'
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import styles from './SimulatorMask.module.css'
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import cursorStyles from './cursor.module.css'
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export class SimulatorMask {
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export class SimulatorMask extends EventTarget {
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shown: boolean = false
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wrapper = document.createElement('div')
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motion: Motion | null = null
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@@ -19,6 +19,8 @@ export class SimulatorMask {
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#targetCursorY = 0
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constructor() {
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super()
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this.wrapper.id = 'page-agent-runtime_simulator-mask'
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this.wrapper.className = styles.wrapper
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this.wrapper.setAttribute('data-browser-use-ignore', 'true')
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@@ -74,13 +76,34 @@ export class SimulatorMask {
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this.#moveCursorToTarget()
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window.addEventListener('PageAgent::MovePointerTo', (event: Event) => {
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// global events
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// @note Mask should be isolated from the rest of the code.
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// Global events are easier to manage and cleanup.
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const movePointerToListener = (event: Event) => {
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const { x, y } = (event as CustomEvent).detail
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this.setCursorPosition(x, y)
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})
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window.addEventListener('PageAgent::ClickPointer', (event: Event) => {
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}
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const clickPointerListener = () => {
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this.triggerClickAnimation()
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}
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const enablePassThroughListener = () => {
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this.wrapper.style.pointerEvents = 'none'
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}
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const disablePassThroughListener = () => {
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this.wrapper.style.pointerEvents = 'auto'
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}
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window.addEventListener('PageAgent::MovePointerTo', movePointerToListener)
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window.addEventListener('PageAgent::ClickPointer', clickPointerListener)
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window.addEventListener('PageAgent::EnablePassThrough', enablePassThroughListener)
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window.addEventListener('PageAgent::DisablePassThrough', disablePassThroughListener)
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this.addEventListener('dispose', () => {
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window.removeEventListener('PageAgent::MovePointerTo', movePointerToListener)
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window.removeEventListener('PageAgent::ClickPointer', clickPointerListener)
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window.removeEventListener('PageAgent::EnablePassThrough', enablePassThroughListener)
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window.removeEventListener('PageAgent::DisablePassThrough', disablePassThroughListener)
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})
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}
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@@ -177,7 +200,9 @@ export class SimulatorMask {
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}
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dispose() {
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console.log('dispose SimulatorMask')
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this.motion?.dispose()
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this.wrapper.remove()
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this.dispatchEvent(new Event('dispose'))
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}
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}
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@@ -48,15 +48,33 @@ export async function waitFor(seconds: number): Promise<void> {
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await new Promise((resolve) => setTimeout(resolve, seconds * 1000))
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}
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// ======= dom utils =======
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// ======= mask events =======
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export async function movePointerToElement(element: HTMLElement) {
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const rect = element.getBoundingClientRect()
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/**
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* Move the visual pointer to a position within an element.
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* @param x - x coordinate in the element's document viewport
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* @param y - y coordinate in the element's document viewport
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*/
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export async function movePointerToElement(element: HTMLElement, x: number, y: number) {
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const offset = getIframeOffset(element)
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const x = rect.left + rect.width / 2 + offset.x
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const y = rect.top + rect.height / 2 + offset.y
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window.dispatchEvent(new CustomEvent('PageAgent::MovePointerTo', { detail: { x, y } }))
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window.dispatchEvent(
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new CustomEvent('PageAgent::MovePointerTo', {
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detail: { x: x + offset.x, y: y + offset.y },
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})
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)
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await waitFor(0.3)
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}
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export async function clickPointer() {
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window.dispatchEvent(new CustomEvent('PageAgent::ClickPointer'))
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}
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export async function enablePassThrough() {
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window.dispatchEvent(new CustomEvent('PageAgent::EnablePassThrough'))
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}
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export async function disablePassThrough() {
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window.dispatchEvent(new CustomEvent('PageAgent::DisablePassThrough'))
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}
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