feat: do not throw for webgl2 fail

This commit is contained in:
Simon
2026-03-07 03:07:21 +08:00
parent 3dc9edb8b5
commit a0c979602e
2 changed files with 33 additions and 26 deletions

View File

@@ -43,20 +43,24 @@ export function MotionOverlay({ active }: { active: boolean }) {
const motionRef = useRef<Motion | null>(null)
useEffect(() => {
const mode = document.documentElement.classList.contains('dark') ? 'dark' : 'light'
const motion = new Motion({
mode,
borderWidth: 4,
borderRadius: 14,
glowWidth: mode === 'dark' ? 120 : 60,
styles: { position: 'absolute', inset: '0' },
})
motionRef.current = motion
containerRef.current!.appendChild(motion.element)
motion.autoResize(containerRef.current!)
try {
const mode = document.documentElement.classList.contains('dark') ? 'dark' : 'light'
const motion = new Motion({
mode,
borderWidth: 4,
borderRadius: 14,
glowWidth: mode === 'dark' ? 120 : 60,
styles: { position: 'absolute', inset: '0' },
})
motionRef.current = motion
containerRef.current!.appendChild(motion.element)
motion.autoResize(containerRef.current!)
} catch (e) {
console.warn('[MotionOverlay] Motion unavailable:', e)
}
return () => {
motion.dispose()
motionRef.current?.dispose()
motionRef.current = null
}
}, [])