chore(controller): .disposed guard
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@@ -132,6 +132,7 @@ export class SimulatorMask extends EventTarget {
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#moveCursorToTarget() {
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if (this.#disposed) return
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const newX = this.#currentCursorX + (this.#targetCursorX - this.#currentCursorX) * 0.2
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const newY = this.#currentCursorY + (this.#targetCursorY - this.#currentCursorY) * 0.2
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@@ -159,11 +160,15 @@ export class SimulatorMask extends EventTarget {
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}
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setCursorPosition(x: number, y: number) {
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if (this.#disposed) return
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this.#targetCursorX = x
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this.#targetCursorY = y
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}
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triggerClickAnimation() {
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if (this.#disposed) return
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this.#cursor.classList.remove(cursorStyles.clicking)
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// Force reflow to restart animation
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void this.#cursor.offsetHeight
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@@ -171,7 +176,7 @@ export class SimulatorMask extends EventTarget {
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}
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show() {
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if (this.shown) return
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if (this.shown || this.#disposed) return
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this.shown = true
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this.motion?.start()
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@@ -189,7 +194,7 @@ export class SimulatorMask extends EventTarget {
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}
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hide() {
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if (!this.shown) return
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if (!this.shown || this.#disposed) return
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this.shown = false
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this.motion?.fadeOut()
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