Files
page-agent/packages/page-controller/src/actions.ts
2026-03-31 17:41:49 +08:00

523 lines
17 KiB
TypeScript

/**
* Copyright (C) 2025 Alibaba Group Holding Limited
* All rights reserved.
*/
import type { InteractiveElementDomNode } from './dom/dom_tree/type'
import {
getNativeValueSetter,
isHTMLElement,
isInputElement,
isSelectElement,
isTextAreaElement,
movePointerToElement,
waitFor,
} from './utils'
/**
* Get the HTMLElement by index from a selectorMap.
* @private Internal method, subject to change at any time.
*/
export function getElementByIndex(
selectorMap: Map<number, InteractiveElementDomNode>,
index: number
): HTMLElement {
const interactiveNode = selectorMap.get(index)
if (!interactiveNode) {
throw new Error(`No interactive element found at index ${index}`)
}
const element = interactiveNode.ref
if (!element) {
throw new Error(`Element at index ${index} does not have a reference`)
}
if (!isHTMLElement(element)) {
throw new Error(`Element at index ${index} is not an HTMLElement`)
}
return element
}
let lastClickedElement: HTMLElement | null = null
function blurLastClickedElement() {
if (lastClickedElement) {
lastClickedElement.dispatchEvent(new PointerEvent('pointerout', { bubbles: true }))
lastClickedElement.dispatchEvent(new PointerEvent('pointerleave', { bubbles: false }))
lastClickedElement.dispatchEvent(new MouseEvent('mouseout', { bubbles: true }))
lastClickedElement.dispatchEvent(new MouseEvent('mouseleave', { bubbles: false }))
lastClickedElement.blur()
lastClickedElement = null
}
}
/**
* Simulate a full click following W3C Pointer Events + UI Events spec order:
* pointerover/enter → mouseover/enter → pointerdown → mousedown → [focus] →
* pointerup → mouseup → click
*
* @private Internal method, subject to change at any time.
*/
export async function clickElement(element: HTMLElement) {
blurLastClickedElement()
lastClickedElement = element
await scrollIntoViewIfNeeded(element)
const frame = element.ownerDocument.defaultView?.frameElement
if (frame) await scrollIntoViewIfNeeded(frame)
await movePointerToElement(element)
window.dispatchEvent(new CustomEvent('PageAgent::ClickPointer'))
await waitFor(0.1)
const rect = element.getBoundingClientRect()
const x = rect.left + rect.width / 2
const y = rect.top + rect.height / 2
const pointerOpts = {
bubbles: true,
cancelable: true,
clientX: x,
clientY: y,
pointerType: 'mouse' as const,
}
const mouseOpts = { bubbles: true, cancelable: true, clientX: x, clientY: y, button: 0 }
// Hover — pointer events first, then mouse events (spec order)
element.dispatchEvent(new PointerEvent('pointerover', pointerOpts))
element.dispatchEvent(new PointerEvent('pointerenter', { ...pointerOpts, bubbles: false }))
element.dispatchEvent(new MouseEvent('mouseover', mouseOpts))
element.dispatchEvent(new MouseEvent('mouseenter', { ...mouseOpts, bubbles: false }))
// Press
element.dispatchEvent(new PointerEvent('pointerdown', pointerOpts))
element.dispatchEvent(new MouseEvent('mousedown', mouseOpts))
// Focus is not part of the standard "undefined and varies between user agents".
// Browsers implicitly focus focusable elements on mousedown as an internal behavior.
element.focus({ preventScroll: true })
// Release
element.dispatchEvent(new PointerEvent('pointerup', pointerOpts))
element.dispatchEvent(new MouseEvent('mouseup', mouseOpts))
// Click — element.click() triggers default behaviors (e.g. <a> navigation,
// form submission) that dispatchEvent(new MouseEvent('click')) may not.
element.click()
await waitFor(0.2)
}
/**
* @private Internal method, subject to change at any time.
*/
export async function inputTextElement(element: HTMLElement, text: string) {
const isContentEditable = element.isContentEditable
if (!isInputElement(element) && !isTextAreaElement(element) && !isContentEditable) {
throw new Error('Element is not an input, textarea, or contenteditable')
}
await clickElement(element)
if (isContentEditable) {
// Contenteditable support (partial)
// Not supported:
// - Monaco/CodeMirror: Require direct JS instance access. No universal way to obtain.
// - Draft.js: Not responsive to synthetic/execCommand/Range/DataTransfer. Unmaintained.
//
// Strategy: Try Plan A (synthetic events) first, then verify and fall back
// to Plan B (execCommand) if the text wasn't actually inserted.
//
// Plan A: Dispatch synthetic events
// Works: React contenteditable, Quill.
// Fails: Slate.js, some contenteditable editors that ignore synthetic events.
// Sequence: beforeinput -> mutation -> input -> change -> blur
// Dispatch beforeinput + mutation + input for clearing
if (
element.dispatchEvent(
new InputEvent('beforeinput', {
bubbles: true,
cancelable: true,
inputType: 'deleteContent',
})
)
) {
element.innerText = ''
element.dispatchEvent(
new InputEvent('input', {
bubbles: true,
inputType: 'deleteContent',
})
)
}
// Dispatch beforeinput + mutation + input for insertion (important for React apps)
if (
element.dispatchEvent(
new InputEvent('beforeinput', {
bubbles: true,
cancelable: true,
inputType: 'insertText',
data: text,
})
)
) {
element.innerText = text
element.dispatchEvent(
new InputEvent('input', {
bubbles: true,
inputType: 'insertText',
data: text,
})
)
}
// Verify Plan A worked by checking if the text was actually inserted
const planASucceeded = element.innerText.trim() === text.trim()
if (!planASucceeded) {
// Plan B: execCommand fallback (deprecated but widely supported)
// Works: Quill, Slate.js, react contenteditable components.
// This approach integrates with the browser's undo stack and is handled
// natively by most rich-text editors.
element.focus()
// Select all existing content and delete it
const doc = element.ownerDocument
const selection = (doc.defaultView || window).getSelection()
const range = doc.createRange()
range.selectNodeContents(element)
selection?.removeAllRanges()
selection?.addRange(range)
// eslint-disable-next-line @typescript-eslint/no-deprecated
doc.execCommand('delete', false)
// eslint-disable-next-line @typescript-eslint/no-deprecated
doc.execCommand('insertText', false, text)
}
// Dispatch change event (for good measure)
element.dispatchEvent(new Event('change', { bubbles: true }))
// Trigger blur for validation
element.blur()
} else {
getNativeValueSetter(element as HTMLInputElement | HTMLTextAreaElement).call(element, text)
}
// Only dispatch shared input event for non-contenteditable (contenteditable has its own)
if (!isContentEditable) {
element.dispatchEvent(new Event('input', { bubbles: true }))
}
await waitFor(0.1)
blurLastClickedElement()
}
/**
* @todo browser-use version is very complex and supports menu tags, need to follow up
* @private Internal method, subject to change at any time.
*/
export async function selectOptionElement(selectElement: HTMLSelectElement, optionText: string) {
if (!isSelectElement(selectElement)) {
throw new Error('Element is not a select element')
}
const options = Array.from(selectElement.options)
const option = options.find((opt) => opt.textContent?.trim() === optionText.trim())
if (!option) {
throw new Error(`Option with text "${optionText}" not found in select element`)
}
selectElement.value = option.value
selectElement.dispatchEvent(new Event('change', { bubbles: true }))
await waitFor(0.1) // Wait to ensure change event processing completes
}
interface ScrollableElement extends Element {
scrollIntoViewIfNeeded?: (centerIfNeeded?: boolean) => void
}
/**
* @private Internal method, subject to change at any time.
*/
export async function scrollIntoViewIfNeeded(element: Element) {
const el = element as ScrollableElement
if (typeof el.scrollIntoViewIfNeeded === 'function') {
el.scrollIntoViewIfNeeded()
// await waitFor(0.5) // Animation playback
} else {
// @todo visibility check
element.scrollIntoView({ behavior: 'auto', block: 'center', inline: 'nearest' })
// await waitFor(0.5) // Animation playback
}
}
/**
* @private Internal method, subject to change at any time.
*/
export async function scrollVertically(
down: boolean,
scroll_amount: number,
element?: HTMLElement | null
) {
// Element-specific scrolling if element is provided
if (element) {
const targetElement = element
let currentElement = targetElement as HTMLElement | null
let scrollSuccess = false
let scrolledElement: HTMLElement | null = null
let scrollDelta = 0
let attempts = 0
const dy = scroll_amount
while (currentElement && attempts < 10) {
const computedStyle = window.getComputedStyle(currentElement)
const hasScrollableY = /(auto|scroll|overlay)/.test(computedStyle.overflowY)
const canScrollVertically = currentElement.scrollHeight > currentElement.clientHeight
if (hasScrollableY && canScrollVertically) {
const beforeScroll = currentElement.scrollTop
const maxScroll = currentElement.scrollHeight - currentElement.clientHeight
let scrollAmount = dy / 3
if (scrollAmount > 0) {
scrollAmount = Math.min(scrollAmount, maxScroll - beforeScroll)
} else {
scrollAmount = Math.max(scrollAmount, -beforeScroll)
}
currentElement.scrollTop = beforeScroll + scrollAmount
const afterScroll = currentElement.scrollTop
const actualScrollDelta = afterScroll - beforeScroll
if (Math.abs(actualScrollDelta) > 0.5) {
scrollSuccess = true
scrolledElement = currentElement
scrollDelta = actualScrollDelta
break
}
}
if (currentElement === document.body || currentElement === document.documentElement) {
break
}
currentElement = currentElement.parentElement
attempts++
}
if (scrollSuccess) {
return `Scrolled container (${scrolledElement?.tagName}) by ${scrollDelta}px`
} else {
return `No scrollable container found for element (${targetElement.tagName})`
}
}
// Page-level scrolling (default or fallback)
const dy = scroll_amount
const bigEnough = (el: HTMLElement) => el.clientHeight >= window.innerHeight * 0.5
const canScroll = (el: HTMLElement | null) =>
el &&
/(auto|scroll|overlay)/.test(getComputedStyle(el).overflowY) &&
el.scrollHeight > el.clientHeight &&
bigEnough(el)
let el: HTMLElement | null = document.activeElement as HTMLElement | null
while (el && !canScroll(el) && el !== document.body) el = el.parentElement
el = canScroll(el)
? el
: Array.from(document.querySelectorAll<HTMLElement>('*')).find(canScroll) ||
(document.scrollingElement as HTMLElement) ||
(document.documentElement as HTMLElement)
if (el === document.scrollingElement || el === document.documentElement || el === document.body) {
// Page-level scroll
const scrollBefore = window.scrollY
const scrollMax = document.documentElement.scrollHeight - window.innerHeight
window.scrollBy(0, dy)
const scrollAfter = window.scrollY
const scrolled = scrollAfter - scrollBefore
if (Math.abs(scrolled) < 1) {
return dy > 0
? `⚠️ Already at the bottom of the page, cannot scroll down further.`
: `⚠️ Already at the top of the page, cannot scroll up further.`
}
const reachedBottom = dy > 0 && scrollAfter >= scrollMax - 1
const reachedTop = dy < 0 && scrollAfter <= 1
if (reachedBottom) return `✅ Scrolled page by ${scrolled}px. Reached the bottom of the page.`
if (reachedTop) return `✅ Scrolled page by ${scrolled}px. Reached the top of the page.`
return `✅ Scrolled page by ${scrolled}px.`
} else {
// Container scroll
const scrollBefore = el!.scrollTop
const scrollMax = el!.scrollHeight - el!.clientHeight
el!.scrollBy({ top: dy, behavior: 'smooth' })
await waitFor(0.1)
const scrollAfter = el!.scrollTop
const scrolled = scrollAfter - scrollBefore
if (Math.abs(scrolled) < 1) {
return dy > 0
? `⚠️ Already at the bottom of container (${el!.tagName}), cannot scroll down further.`
: `⚠️ Already at the top of container (${el!.tagName}), cannot scroll up further.`
}
const reachedBottom = dy > 0 && scrollAfter >= scrollMax - 1
const reachedTop = dy < 0 && scrollAfter <= 1
if (reachedBottom)
return `✅ Scrolled container (${el!.tagName}) by ${scrolled}px. Reached the bottom.`
if (reachedTop)
return `✅ Scrolled container (${el!.tagName}) by ${scrolled}px. Reached the top.`
return `✅ Scrolled container (${el!.tagName}) by ${scrolled}px.`
}
}
/**
* @private Internal method, subject to change at any time.
*/
export async function scrollHorizontally(
right: boolean,
scroll_amount: number,
element?: HTMLElement | null
) {
// Element-specific scrolling if element is provided
if (element) {
const targetElement = element
let currentElement = targetElement as HTMLElement | null
let scrollSuccess = false
let scrolledElement: HTMLElement | null = null
let scrollDelta = 0
let attempts = 0
const dx = right ? scroll_amount : -scroll_amount
while (currentElement && attempts < 10) {
const computedStyle = window.getComputedStyle(currentElement)
const hasScrollableX = /(auto|scroll|overlay)/.test(computedStyle.overflowX)
const canScrollHorizontally = currentElement.scrollWidth > currentElement.clientWidth
if (hasScrollableX && canScrollHorizontally) {
const beforeScroll = currentElement.scrollLeft
const maxScroll = currentElement.scrollWidth - currentElement.clientWidth
let scrollAmount = dx / 3
if (scrollAmount > 0) {
scrollAmount = Math.min(scrollAmount, maxScroll - beforeScroll)
} else {
scrollAmount = Math.max(scrollAmount, -beforeScroll)
}
currentElement.scrollLeft = beforeScroll + scrollAmount
const afterScroll = currentElement.scrollLeft
const actualScrollDelta = afterScroll - beforeScroll
if (Math.abs(actualScrollDelta) > 0.5) {
scrollSuccess = true
scrolledElement = currentElement
scrollDelta = actualScrollDelta
break
}
}
if (currentElement === document.body || currentElement === document.documentElement) {
break
}
currentElement = currentElement.parentElement
attempts++
}
if (scrollSuccess) {
return `Scrolled container (${scrolledElement?.tagName}) horizontally by ${scrollDelta}px`
} else {
return `No horizontally scrollable container found for element (${targetElement.tagName})`
}
}
// Page-level scrolling (default or fallback)
const dx = right ? scroll_amount : -scroll_amount
const bigEnough = (el: HTMLElement) => el.clientWidth >= window.innerWidth * 0.5
const canScroll = (el: HTMLElement | null) =>
el &&
/(auto|scroll|overlay)/.test(getComputedStyle(el).overflowX) &&
el.scrollWidth > el.clientWidth &&
bigEnough(el)
let el: HTMLElement | null = document.activeElement as HTMLElement | null
while (el && !canScroll(el) && el !== document.body) el = el.parentElement
el = canScroll(el)
? el
: Array.from(document.querySelectorAll<HTMLElement>('*')).find(canScroll) ||
(document.scrollingElement as HTMLElement) ||
(document.documentElement as HTMLElement)
if (el === document.scrollingElement || el === document.documentElement || el === document.body) {
// Page-level scroll
const scrollBefore = window.scrollX
const scrollMax = document.documentElement.scrollWidth - window.innerWidth
window.scrollBy(dx, 0)
const scrollAfter = window.scrollX
const scrolled = scrollAfter - scrollBefore
if (Math.abs(scrolled) < 1) {
return dx > 0
? `⚠️ Already at the right edge of the page, cannot scroll right further.`
: `⚠️ Already at the left edge of the page, cannot scroll left further.`
}
const reachedRight = dx > 0 && scrollAfter >= scrollMax - 1
const reachedLeft = dx < 0 && scrollAfter <= 1
if (reachedRight)
return `✅ Scrolled page by ${scrolled}px. Reached the right edge of the page.`
if (reachedLeft) return `✅ Scrolled page by ${scrolled}px. Reached the left edge of the page.`
return `✅ Scrolled page horizontally by ${scrolled}px.`
} else {
// Container scroll
const scrollBefore = el!.scrollLeft
const scrollMax = el!.scrollWidth - el!.clientWidth
el!.scrollBy({ left: dx, behavior: 'smooth' })
await waitFor(0.1)
const scrollAfter = el!.scrollLeft
const scrolled = scrollAfter - scrollBefore
if (Math.abs(scrolled) < 1) {
return dx > 0
? `⚠️ Already at the right edge of container (${el!.tagName}), cannot scroll right further.`
: `⚠️ Already at the left edge of container (${el!.tagName}), cannot scroll left further.`
}
const reachedRight = dx > 0 && scrollAfter >= scrollMax - 1
const reachedLeft = dx < 0 && scrollAfter <= 1
if (reachedRight)
return `✅ Scrolled container (${el!.tagName}) by ${scrolled}px. Reached the right edge.`
if (reachedLeft)
return `✅ Scrolled container (${el!.tagName}) by ${scrolled}px. Reached the left edge.`
return `✅ Scrolled container (${el!.tagName}) horizontally by ${scrolled}px.`
}
}