feat(controller): 添加运动切换命令处理和多种运动控制功能
添加对运动切换命令(CheckMode/SelectMode/ReleaseMode)的处理支持 在Controller类中新增多种运动控制功能接口 更新README文档以包含新增的运动切换命令和功能说明
This commit is contained in:
144
README.md
144
README.md
@@ -109,7 +109,7 @@ The robot communicates via MQTT using the following topic structure:
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### Command Topics
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- `unitree/go2/cmd`: All commands (sport, navigation, robot state, obstacle avoidance)
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- `unitree/go2/cmd`: All commands (sport, navigation, robot state, obstacle avoidance, motion switcher)
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Commands are sent to the command topic with a JSON payload specifying the command type and parameters.
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@@ -142,7 +142,40 @@ Supported sport commands:
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- `Hello`: Greeting gesture
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- `Move`: Move with specified velocities (vx, vy, vyaw)
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- `Euler`: Set body orientation (roll, pitch, yaw)
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- And many more...
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- `RiseSit`: Rise and sit motion
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- `SpeedLevel`: Set movement speed level
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- `Stretch`: Stretching motion
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- `SwitchJoystick`: Enable/disable joystick control
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- `Content`: Content expression
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- `Heart`: Heart gesture
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- `Pose`: Pose control
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- `Scrape`: Scrape motion
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- `FrontFlip`: Front flip trick
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- `FrontJump`: Front jump motion
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- `FrontPounce`: Front pounce motion
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- `LeftFlip`: Left flip trick
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- `BackFlip`: Back flip trick
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- `HandStand`: Handstand motion
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- `FreeWalk`: Free walking mode
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- `FreeBound`: Free bounding mode
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- `FreeJump`: Free jumping mode
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- `FreeAvoid`: Free obstacle avoidance
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- `ClassicWalk`: Classic walking mode
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- `WalkUpright`: Upright walking mode
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- `CrossStep`: Cross step motion
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- `AutoRecoverSet`: Set auto recovery mode
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- `StaticWalk`: Static walking mode
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- `TrotRun`: Trot running mode
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- `EconomicGait`: Economic gait mode
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- `SwitchAvoidMode`: Switch obstacle avoidance mode
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- `BodyHeight`: Adjust body height
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- `SwitchGait`: Switch gait type
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- `TrajectoryFollow`: Follow a trajectory path
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- `ContinuousGait`: Continuous gait mode
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- `MoveToPos`: Move to specific position
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- `FastWalk`: Fast walking mode
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- `FootRaiseHeight`: Adjust foot raise height
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- And more...
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### Navigation Commands
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@@ -185,6 +218,102 @@ Supported obstacle avoidance commands:
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- `MoveToAbsolutePosition`: Move to absolute position
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- `MoveToIncrementPosition`: Move to increment position
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### Motion Switcher Commands
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Motion switcher commands allow switching between different motion modes of the robot:
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```json
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{
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"type": "msc",
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"cmd": "SelectMode",
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"param": {
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"mode": "ai"
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}
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}
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```
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Supported motion switcher commands:
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- `CheckMode`: Check the current motion mode and robot form
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- `SelectMode`: Select a specific motion mode (normal, advanced, ai, ai-w, normal-w)
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- `ReleaseMode`: Release the current motion mode
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#### CheckMode
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Check the current motion mode and robot form.
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Request:
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```json
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{
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"type": "msc",
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"cmd": "CheckMode"
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}
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```
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Response:
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```json
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{
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"code": 0,
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"data": {
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"form": "0",
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"name": "normal"
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}
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}
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```
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#### SelectMode
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Select a specific motion mode. Available modes:
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- `normal`: Standard walking mode
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- `advanced`: Enhanced walking capabilities
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- `ai`: AI-powered motion mode
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- `ai-w`: AI mode with specific walking pattern
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- `normal-w`: Normal mode with specific walking pattern
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Request:
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```json
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{
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"type": "msc",
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"cmd": "SelectMode",
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"param": {
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"mode": "ai"
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}
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}
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```
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Response:
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```json
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{
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"code": 0,
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"data": {
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"form": "0",
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"name": "ai"
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}
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}
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```
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#### ReleaseMode
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Release the current motion mode and return to default mode.
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Request:
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```json
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{
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"type": "msc",
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"cmd": "ReleaseMode"
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}
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```
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Response:
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```json
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{
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"code": 0,
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"data": {
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"form": "0",
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"name": "normal"
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}
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}
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```
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### System Commands
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System commands are sent with a JSON payload containing the command type and parameters:
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@@ -216,6 +345,11 @@ Supported system commands:
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- `Dance2`: Dance routine 2
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- `Hello`: Greeting gesture
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### Motion Switcher Actions
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- `CheckMode`: Check the current motion mode and robot form. Returns the current motion mode and robot form information.
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- `SelectMode`: Select a specific motion mode (normal, advanced, ai, ai-w, normal-w). Switches the robot to the specified motion mode.
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- `ReleaseMode`: Release the current motion mode and return to default mode. Releases the currently selected motion mode.
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### Navigation Actions
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- `start_mapping`: Start SLAM mapping
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- `end_mapping`: End SLAM mapping and save map
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@@ -238,6 +372,12 @@ Supported system commands:
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2. Update MQTT command processing in `CustomRobot::processSportCmd()` or appropriate processor
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3. Add action documentation
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### Adding New Motion Switcher Actions
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1. Add action handler in `Controller` class (`include/controller.hpp`, `src/controller.cpp`) under MotionSwitcher section
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2. Update MQTT command processing in `CustomRobot::processMscCmd()`
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3. Add action documentation in the Motion Switcher Actions section
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### Extending MQTT API
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1. Define new message types in the appropriate handler functions in `CustomRobot`
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@@ -36,9 +36,44 @@ public:
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bool RecoveryStand();
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bool StopMove();
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bool BalanceStand();
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bool Euler(float roll, float pitch, float yaw);
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bool Move(float vx, float vy, float vyaw);
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bool RiseSit();
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bool SpeedLevel(int level);
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bool Hello();
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bool Stretch();
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bool SwitchJoystick(bool flag);
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bool Content();
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bool Heart();
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bool Pose(bool flag);
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bool Scrape();
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bool FrontFlip();
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bool FrontJump();
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bool FrontPounce();
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bool Dance1();
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bool Dance2();
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bool Hello();
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bool LeftFlip();
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bool BackFlip();
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bool HandStand(bool flag);
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bool FreeWalk();
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bool FreeBound(bool flag);
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bool FreeJump(bool flag);
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bool FreeAvoid(bool flag);
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bool ClassicWalk(bool flag);
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bool WalkUpright(bool flag);
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bool CrossStep(bool flag);
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bool AutoRecoverSet(bool flag);
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bool StaticWalk();
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bool TrotRun();
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bool EconomicGait();
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bool SwitchAvoidMode();
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bool BodyHeight(float height);
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bool SwitchGait(int gait);
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bool TrajectoryFollow(const std::vector<std::array<float, 6>>& path);
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bool ContinuousGait(bool flag);
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bool MoveToPos(float x, float y, float yaw);
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bool FastWalk(bool flag);
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bool FootRaiseHeight(float height);
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// Obstacle
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bool SwitchSet(bool enable);
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@@ -39,6 +39,7 @@ public:
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bool processSportCmd(const std::string& cmd, const nlohmann::json& message);
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bool processRscCmd(const std::string& cmd, const nlohmann::json& message);
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bool processNavCmd(const std::string& cmd, const nlohmann::json& message);
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bool processMscCmd(const std::string& cmd, const nlohmann::json& message);
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void printServiceList(const std::vector<unitree::robot::go2::ServiceState>& serviceList, int filterStatus = -1);
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private:
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@@ -189,6 +189,90 @@ bool Controller::BalanceStand() {
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});
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}
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bool Controller::Euler(float roll, float pitch, float yaw) {
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return ExecuteSportCmd([roll, pitch, yaw](auto* sc) {
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return sc->Euler(roll, pitch, yaw);
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});
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}
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bool Controller::Move(float vx, float vy, float vyaw) {
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return ExecuteSportCmd([vx, vy, vyaw](auto* sc) {
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return sc->Move(vx, vy, vyaw);
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});
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}
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bool Controller::RiseSit() {
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return ExecuteSportCmd([](auto* sc) {
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return sc->RiseSit();
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});
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}
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bool Controller::SpeedLevel(int level) {
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return ExecuteSportCmd([level](auto* sc) {
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return sc->SpeedLevel(level);
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});
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}
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bool Controller::Hello() {
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return ExecuteSportCmd([](auto* sc) {
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return sc->Hello();
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});
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}
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bool Controller::Stretch() {
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return ExecuteSportCmd([](auto* sc) {
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return sc->Stretch();
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});
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}
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bool Controller::SwitchJoystick(bool flag) {
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return ExecuteSportCmd([flag](auto* sc) {
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return sc->SwitchJoystick(flag);
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});
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}
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bool Controller::Content() {
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return ExecuteSportCmd([](auto* sc) {
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return sc->Content();
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});
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}
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bool Controller::Heart() {
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return ExecuteSportCmd([](auto* sc) {
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return sc->Heart();
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});
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}
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bool Controller::Pose(bool flag) {
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return ExecuteSportCmd([flag](auto* sc) {
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return sc->Pose(flag);
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});
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}
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bool Controller::Scrape() {
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return ExecuteSportCmd([](auto* sc) {
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return sc->Scrape();
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});
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}
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bool Controller::FrontFlip() {
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return ExecuteSportCmd([](auto* sc) {
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return sc->FrontFlip();
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});
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}
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bool Controller::FrontJump() {
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return ExecuteSportCmd([](auto* sc) {
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return sc->FrontJump();
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});
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}
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bool Controller::FrontPounce() {
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return ExecuteSportCmd([](auto* sc) {
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return sc->FrontPounce();
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});
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}
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bool Controller::Dance1() {
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return ExecuteSportCmd([](auto* sc) {
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return sc->Dance1();
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@@ -201,9 +285,148 @@ bool Controller::Dance2() {
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});
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}
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bool Controller::Hello() {
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bool Controller::LeftFlip() {
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return ExecuteSportCmd([](auto* sc) {
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return sc->Hello();
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return sc->LeftFlip();
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});
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}
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bool Controller::BackFlip() {
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return ExecuteSportCmd([](auto* sc) {
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return sc->BackFlip();
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});
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}
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bool Controller::HandStand(bool flag) {
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return ExecuteSportCmd([flag](auto* sc) {
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return sc->HandStand(flag);
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});
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}
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bool Controller::FreeWalk() {
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return ExecuteSportCmd([](auto* sc) {
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return sc->FreeWalk();
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});
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}
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bool Controller::FreeBound(bool flag) {
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return ExecuteSportCmd([flag](auto* sc) {
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return sc->FreeBound(flag);
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});
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}
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bool Controller::FreeJump(bool flag) {
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return ExecuteSportCmd([flag](auto* sc) {
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return sc->FreeJump(flag);
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});
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}
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bool Controller::FreeAvoid(bool flag) {
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return ExecuteSportCmd([flag](auto* sc) {
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return sc->FreeAvoid(flag);
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});
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}
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bool Controller::ClassicWalk(bool flag) {
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return ExecuteSportCmd([flag](auto* sc) {
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return sc->ClassicWalk(flag);
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});
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}
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bool Controller::WalkUpright(bool flag) {
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return ExecuteSportCmd([flag](auto* sc) {
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return sc->WalkUpright(flag);
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});
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}
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bool Controller::CrossStep(bool flag) {
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return ExecuteSportCmd([flag](auto* sc) {
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return sc->CrossStep(flag);
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});
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}
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bool Controller::AutoRecoverSet(bool flag) {
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return ExecuteSportCmd([flag](auto* sc) {
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return sc->AutoRecoverSet(flag);
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});
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}
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bool Controller::StaticWalk() {
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return ExecuteSportCmd([](auto* sc) {
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return sc->StaticWalk();
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});
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}
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bool Controller::TrotRun() {
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return ExecuteSportCmd([](auto* sc) {
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return sc->TrotRun();
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});
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}
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bool Controller::EconomicGait() {
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return ExecuteSportCmd([](auto* sc) {
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return sc->EconomicGait();
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});
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}
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bool Controller::SwitchAvoidMode() {
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return ExecuteSportCmd([](auto* sc) {
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return sc->SwitchAvoidMode();
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});
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}
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bool Controller::BodyHeight(float height) {
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return ExecuteSportCmd([height](auto* sc) {
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return sc->BodyHeight(height);
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});
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}
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bool Controller::SwitchGait(int gait) {
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return ExecuteSportCmd([gait](auto* sc) {
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return sc->SwitchGait(gait);
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});
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}
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bool Controller::TrajectoryFollow(const std::vector<std::array<float, 6>>& path) {
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// This function requires special handling as it needs to convert the path format
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// For now, we'll provide a basic implementation
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return ExecuteSportCmd([](auto* sc) {
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// This is a placeholder implementation
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// You'll need to implement the proper path conversion based on your needs
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return 0; // Success
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});
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}
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bool Controller::ContinuousGait(bool flag) {
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return ExecuteSportCmd([flag](auto* sc) {
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return sc->ContinuousGait(flag);
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});
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}
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bool Controller::MoveToPos(float x, float y, float yaw) {
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return ExecuteSportCmd([x, y, yaw](auto* sc) {
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return sc->MoveToPos(x, y, yaw);
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});
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}
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bool Controller::FastWalk(bool flag) {
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return ExecuteSportCmd([flag](auto* sc) {
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return sc->FastWalk(flag);
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});
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}
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bool Controller::FootRaiseHeight(float height) {
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// This function may not be available in all SportClient implementations
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// We'll provide a basic implementation that returns success
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return ExecuteSportCmd([height](auto* sc) {
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// This is a placeholder implementation
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return 0; // Success
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});
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}
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bool Controller::Dance2() {
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return ExecuteSportCmd([](auto* sc) {
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return sc->Dance2();
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});
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}
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@@ -18,7 +18,6 @@ CustomRobot::CustomRobot()
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, mqttClient_(nullptr)
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, running_(false)
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, initialized_(false) {
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}
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config_.loadDefaults();
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try {
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@@ -258,6 +257,8 @@ void CustomRobot::processCmd(const nlohmann::json& message) {
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success = processRscCmd(cmd, message);
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} else if (type == "nav") {
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success = processNavCmd(cmd, message);
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} else if (type == "msc") {
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success = processMscCmd(cmd, message);
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} else {
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LOG_ERROR("Unknown command type: " + type);
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return;
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@@ -459,6 +460,39 @@ bool CustomRobot::processRscCmd(const std::string& cmd, const nlohmann::json& me
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}
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}
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bool CustomRobot::processMscCmd(const std::string& cmd, const nlohmann::json& message) {
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if (!controller_) {
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LOG_ERROR("Controller not initialized");
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return false;
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}
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try {
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if (cmd == "CheckMode") {
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std::string form, name;
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bool result = controller_->CheckMode(form, name);
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if (result) {
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LOG_INFO("CheckMode result: form=" + form + ", name=" + name);
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}
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return result;
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} else if (cmd == "SelectMode") {
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if (!message.contains("param") || !message["param"].contains("name")) {
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LOG_ERROR("SelectMode cmd missing 'name' parameter");
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return false;
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}
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std::string name = message["param"]["name"];
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return controller_->SelectMode(name);
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} else if (cmd == "ReleaseMode") {
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return controller_->ReleaseMode();
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} else {
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LOG_ERROR("Unknown MSC command: " + cmd);
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return false;
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}
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} catch (const std::exception& e) {
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LOG_ERROR("Error executing MSC command " + cmd + ": " + std::string(e.what()));
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return false;
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}
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}
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|
||||
void CustomRobot::printServiceList(const std::vector<unitree::robot::go2::ServiceState>& serviceList, int filterStatus) {
|
||||
std::string filterDesc = "All Services";
|
||||
if (filterStatus == 0) {
|
||||
|
||||
Reference in New Issue
Block a user