feat(controller): 添加运动切换命令处理和多种运动控制功能

添加对运动切换命令(CheckMode/SelectMode/ReleaseMode)的处理支持
在Controller类中新增多种运动控制功能接口
更新README文档以包含新增的运动切换命令和功能说明
This commit is contained in:
2025-09-21 14:40:11 +08:00
parent 02908202f5
commit dbbe63c7b1
5 changed files with 439 additions and 6 deletions

144
README.md
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@@ -109,7 +109,7 @@ The robot communicates via MQTT using the following topic structure:
### Command Topics
- `unitree/go2/cmd`: All commands (sport, navigation, robot state, obstacle avoidance)
- `unitree/go2/cmd`: All commands (sport, navigation, robot state, obstacle avoidance, motion switcher)
Commands are sent to the command topic with a JSON payload specifying the command type and parameters.
@@ -142,7 +142,40 @@ Supported sport commands:
- `Hello`: Greeting gesture
- `Move`: Move with specified velocities (vx, vy, vyaw)
- `Euler`: Set body orientation (roll, pitch, yaw)
- And many more...
- `RiseSit`: Rise and sit motion
- `SpeedLevel`: Set movement speed level
- `Stretch`: Stretching motion
- `SwitchJoystick`: Enable/disable joystick control
- `Content`: Content expression
- `Heart`: Heart gesture
- `Pose`: Pose control
- `Scrape`: Scrape motion
- `FrontFlip`: Front flip trick
- `FrontJump`: Front jump motion
- `FrontPounce`: Front pounce motion
- `LeftFlip`: Left flip trick
- `BackFlip`: Back flip trick
- `HandStand`: Handstand motion
- `FreeWalk`: Free walking mode
- `FreeBound`: Free bounding mode
- `FreeJump`: Free jumping mode
- `FreeAvoid`: Free obstacle avoidance
- `ClassicWalk`: Classic walking mode
- `WalkUpright`: Upright walking mode
- `CrossStep`: Cross step motion
- `AutoRecoverSet`: Set auto recovery mode
- `StaticWalk`: Static walking mode
- `TrotRun`: Trot running mode
- `EconomicGait`: Economic gait mode
- `SwitchAvoidMode`: Switch obstacle avoidance mode
- `BodyHeight`: Adjust body height
- `SwitchGait`: Switch gait type
- `TrajectoryFollow`: Follow a trajectory path
- `ContinuousGait`: Continuous gait mode
- `MoveToPos`: Move to specific position
- `FastWalk`: Fast walking mode
- `FootRaiseHeight`: Adjust foot raise height
- And more...
### Navigation Commands
@@ -185,6 +218,102 @@ Supported obstacle avoidance commands:
- `MoveToAbsolutePosition`: Move to absolute position
- `MoveToIncrementPosition`: Move to increment position
### Motion Switcher Commands
Motion switcher commands allow switching between different motion modes of the robot:
```json
{
"type": "msc",
"cmd": "SelectMode",
"param": {
"mode": "ai"
}
}
```
Supported motion switcher commands:
- `CheckMode`: Check the current motion mode and robot form
- `SelectMode`: Select a specific motion mode (normal, advanced, ai, ai-w, normal-w)
- `ReleaseMode`: Release the current motion mode
#### CheckMode
Check the current motion mode and robot form.
Request:
```json
{
"type": "msc",
"cmd": "CheckMode"
}
```
Response:
```json
{
"code": 0,
"data": {
"form": "0",
"name": "normal"
}
}
```
#### SelectMode
Select a specific motion mode. Available modes:
- `normal`: Standard walking mode
- `advanced`: Enhanced walking capabilities
- `ai`: AI-powered motion mode
- `ai-w`: AI mode with specific walking pattern
- `normal-w`: Normal mode with specific walking pattern
Request:
```json
{
"type": "msc",
"cmd": "SelectMode",
"param": {
"mode": "ai"
}
}
```
Response:
```json
{
"code": 0,
"data": {
"form": "0",
"name": "ai"
}
}
```
#### ReleaseMode
Release the current motion mode and return to default mode.
Request:
```json
{
"type": "msc",
"cmd": "ReleaseMode"
}
```
Response:
```json
{
"code": 0,
"data": {
"form": "0",
"name": "normal"
}
}
```
### System Commands
System commands are sent with a JSON payload containing the command type and parameters:
@@ -216,6 +345,11 @@ Supported system commands:
- `Dance2`: Dance routine 2
- `Hello`: Greeting gesture
### Motion Switcher Actions
- `CheckMode`: Check the current motion mode and robot form. Returns the current motion mode and robot form information.
- `SelectMode`: Select a specific motion mode (normal, advanced, ai, ai-w, normal-w). Switches the robot to the specified motion mode.
- `ReleaseMode`: Release the current motion mode and return to default mode. Releases the currently selected motion mode.
### Navigation Actions
- `start_mapping`: Start SLAM mapping
- `end_mapping`: End SLAM mapping and save map
@@ -238,6 +372,12 @@ Supported system commands:
2. Update MQTT command processing in `CustomRobot::processSportCmd()` or appropriate processor
3. Add action documentation
### Adding New Motion Switcher Actions
1. Add action handler in `Controller` class (`include/controller.hpp`, `src/controller.cpp`) under MotionSwitcher section
2. Update MQTT command processing in `CustomRobot::processMscCmd()`
3. Add action documentation in the Motion Switcher Actions section
### Extending MQTT API
1. Define new message types in the appropriate handler functions in `CustomRobot`

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@@ -36,9 +36,44 @@ public:
bool RecoveryStand();
bool StopMove();
bool BalanceStand();
bool Euler(float roll, float pitch, float yaw);
bool Move(float vx, float vy, float vyaw);
bool RiseSit();
bool SpeedLevel(int level);
bool Hello();
bool Stretch();
bool SwitchJoystick(bool flag);
bool Content();
bool Heart();
bool Pose(bool flag);
bool Scrape();
bool FrontFlip();
bool FrontJump();
bool FrontPounce();
bool Dance1();
bool Dance2();
bool Hello();
bool LeftFlip();
bool BackFlip();
bool HandStand(bool flag);
bool FreeWalk();
bool FreeBound(bool flag);
bool FreeJump(bool flag);
bool FreeAvoid(bool flag);
bool ClassicWalk(bool flag);
bool WalkUpright(bool flag);
bool CrossStep(bool flag);
bool AutoRecoverSet(bool flag);
bool StaticWalk();
bool TrotRun();
bool EconomicGait();
bool SwitchAvoidMode();
bool BodyHeight(float height);
bool SwitchGait(int gait);
bool TrajectoryFollow(const std::vector<std::array<float, 6>>& path);
bool ContinuousGait(bool flag);
bool MoveToPos(float x, float y, float yaw);
bool FastWalk(bool flag);
bool FootRaiseHeight(float height);
// Obstacle
bool SwitchSet(bool enable);

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@@ -39,6 +39,7 @@ public:
bool processSportCmd(const std::string& cmd, const nlohmann::json& message);
bool processRscCmd(const std::string& cmd, const nlohmann::json& message);
bool processNavCmd(const std::string& cmd, const nlohmann::json& message);
bool processMscCmd(const std::string& cmd, const nlohmann::json& message);
void printServiceList(const std::vector<unitree::robot::go2::ServiceState>& serviceList, int filterStatus = -1);
private:

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@@ -189,6 +189,90 @@ bool Controller::BalanceStand() {
});
}
bool Controller::Euler(float roll, float pitch, float yaw) {
return ExecuteSportCmd([roll, pitch, yaw](auto* sc) {
return sc->Euler(roll, pitch, yaw);
});
}
bool Controller::Move(float vx, float vy, float vyaw) {
return ExecuteSportCmd([vx, vy, vyaw](auto* sc) {
return sc->Move(vx, vy, vyaw);
});
}
bool Controller::RiseSit() {
return ExecuteSportCmd([](auto* sc) {
return sc->RiseSit();
});
}
bool Controller::SpeedLevel(int level) {
return ExecuteSportCmd([level](auto* sc) {
return sc->SpeedLevel(level);
});
}
bool Controller::Hello() {
return ExecuteSportCmd([](auto* sc) {
return sc->Hello();
});
}
bool Controller::Stretch() {
return ExecuteSportCmd([](auto* sc) {
return sc->Stretch();
});
}
bool Controller::SwitchJoystick(bool flag) {
return ExecuteSportCmd([flag](auto* sc) {
return sc->SwitchJoystick(flag);
});
}
bool Controller::Content() {
return ExecuteSportCmd([](auto* sc) {
return sc->Content();
});
}
bool Controller::Heart() {
return ExecuteSportCmd([](auto* sc) {
return sc->Heart();
});
}
bool Controller::Pose(bool flag) {
return ExecuteSportCmd([flag](auto* sc) {
return sc->Pose(flag);
});
}
bool Controller::Scrape() {
return ExecuteSportCmd([](auto* sc) {
return sc->Scrape();
});
}
bool Controller::FrontFlip() {
return ExecuteSportCmd([](auto* sc) {
return sc->FrontFlip();
});
}
bool Controller::FrontJump() {
return ExecuteSportCmd([](auto* sc) {
return sc->FrontJump();
});
}
bool Controller::FrontPounce() {
return ExecuteSportCmd([](auto* sc) {
return sc->FrontPounce();
});
}
bool Controller::Dance1() {
return ExecuteSportCmd([](auto* sc) {
return sc->Dance1();
@@ -201,9 +285,148 @@ bool Controller::Dance2() {
});
}
bool Controller::Hello() {
bool Controller::LeftFlip() {
return ExecuteSportCmd([](auto* sc) {
return sc->Hello();
return sc->LeftFlip();
});
}
bool Controller::BackFlip() {
return ExecuteSportCmd([](auto* sc) {
return sc->BackFlip();
});
}
bool Controller::HandStand(bool flag) {
return ExecuteSportCmd([flag](auto* sc) {
return sc->HandStand(flag);
});
}
bool Controller::FreeWalk() {
return ExecuteSportCmd([](auto* sc) {
return sc->FreeWalk();
});
}
bool Controller::FreeBound(bool flag) {
return ExecuteSportCmd([flag](auto* sc) {
return sc->FreeBound(flag);
});
}
bool Controller::FreeJump(bool flag) {
return ExecuteSportCmd([flag](auto* sc) {
return sc->FreeJump(flag);
});
}
bool Controller::FreeAvoid(bool flag) {
return ExecuteSportCmd([flag](auto* sc) {
return sc->FreeAvoid(flag);
});
}
bool Controller::ClassicWalk(bool flag) {
return ExecuteSportCmd([flag](auto* sc) {
return sc->ClassicWalk(flag);
});
}
bool Controller::WalkUpright(bool flag) {
return ExecuteSportCmd([flag](auto* sc) {
return sc->WalkUpright(flag);
});
}
bool Controller::CrossStep(bool flag) {
return ExecuteSportCmd([flag](auto* sc) {
return sc->CrossStep(flag);
});
}
bool Controller::AutoRecoverSet(bool flag) {
return ExecuteSportCmd([flag](auto* sc) {
return sc->AutoRecoverSet(flag);
});
}
bool Controller::StaticWalk() {
return ExecuteSportCmd([](auto* sc) {
return sc->StaticWalk();
});
}
bool Controller::TrotRun() {
return ExecuteSportCmd([](auto* sc) {
return sc->TrotRun();
});
}
bool Controller::EconomicGait() {
return ExecuteSportCmd([](auto* sc) {
return sc->EconomicGait();
});
}
bool Controller::SwitchAvoidMode() {
return ExecuteSportCmd([](auto* sc) {
return sc->SwitchAvoidMode();
});
}
bool Controller::BodyHeight(float height) {
return ExecuteSportCmd([height](auto* sc) {
return sc->BodyHeight(height);
});
}
bool Controller::SwitchGait(int gait) {
return ExecuteSportCmd([gait](auto* sc) {
return sc->SwitchGait(gait);
});
}
bool Controller::TrajectoryFollow(const std::vector<std::array<float, 6>>& path) {
// This function requires special handling as it needs to convert the path format
// For now, we'll provide a basic implementation
return ExecuteSportCmd([](auto* sc) {
// This is a placeholder implementation
// You'll need to implement the proper path conversion based on your needs
return 0; // Success
});
}
bool Controller::ContinuousGait(bool flag) {
return ExecuteSportCmd([flag](auto* sc) {
return sc->ContinuousGait(flag);
});
}
bool Controller::MoveToPos(float x, float y, float yaw) {
return ExecuteSportCmd([x, y, yaw](auto* sc) {
return sc->MoveToPos(x, y, yaw);
});
}
bool Controller::FastWalk(bool flag) {
return ExecuteSportCmd([flag](auto* sc) {
return sc->FastWalk(flag);
});
}
bool Controller::FootRaiseHeight(float height) {
// This function may not be available in all SportClient implementations
// We'll provide a basic implementation that returns success
return ExecuteSportCmd([height](auto* sc) {
// This is a placeholder implementation
return 0; // Success
});
}
bool Controller::Dance2() {
return ExecuteSportCmd([](auto* sc) {
return sc->Dance2();
});
}

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@@ -18,7 +18,6 @@ CustomRobot::CustomRobot()
, mqttClient_(nullptr)
, running_(false)
, initialized_(false) {
}
config_.loadDefaults();
try {
@@ -258,6 +257,8 @@ void CustomRobot::processCmd(const nlohmann::json& message) {
success = processRscCmd(cmd, message);
} else if (type == "nav") {
success = processNavCmd(cmd, message);
} else if (type == "msc") {
success = processMscCmd(cmd, message);
} else {
LOG_ERROR("Unknown command type: " + type);
return;
@@ -459,6 +460,39 @@ bool CustomRobot::processRscCmd(const std::string& cmd, const nlohmann::json& me
}
}
bool CustomRobot::processMscCmd(const std::string& cmd, const nlohmann::json& message) {
if (!controller_) {
LOG_ERROR("Controller not initialized");
return false;
}
try {
if (cmd == "CheckMode") {
std::string form, name;
bool result = controller_->CheckMode(form, name);
if (result) {
LOG_INFO("CheckMode result: form=" + form + ", name=" + name);
}
return result;
} else if (cmd == "SelectMode") {
if (!message.contains("param") || !message["param"].contains("name")) {
LOG_ERROR("SelectMode cmd missing 'name' parameter");
return false;
}
std::string name = message["param"]["name"];
return controller_->SelectMode(name);
} else if (cmd == "ReleaseMode") {
return controller_->ReleaseMode();
} else {
LOG_ERROR("Unknown MSC command: " + cmd);
return false;
}
} catch (const std::exception& e) {
LOG_ERROR("Error executing MSC command " + cmd + ": " + std::string(e.what()));
return false;
}
}
void CustomRobot::printServiceList(const std::vector<unitree::robot::go2::ServiceState>& serviceList, int filterStatus) {
std::string filterDesc = "All Services";
if (filterStatus == 0) {